Founder · Product

Co-founded a subscription audio platform. Designed end-to-end across mobile, web and content. Ran a 100+ participant research programme before a line of product code was written.

Role
Co-founder · Head of Product & Creative
Years
2020 — 2022
Stack
MERN · Firebase
Surface
iOS · Android · Web · Brand

Product

Charrmello was a subscription audio platform I co-founded and designed end-to-end. Mobile app, web platform, brand, content strategy. Two distinct product phases: the first built around immersive audio drama ('audio cinema'), the second a strategic pivot into audio learning after market validation showed stronger demand.

Both versions were designed mobile-first. The drama phase leaned into a cinematic visual language to match the audio quality. The learning phase stripped that back for clarity and utility, prioritising content discovery and structured listening paths. The pivot wasn't cosmetic. It meant rethinking the information architecture, the onboarding flow, and the entire content model.

Process

I ran a 100+ participant research programme before we wrote a line of product code. Landing page tests, prototype walkthroughs, one-to-one interviews. We secured 50+ pre-launch sign-ups for a product that didn't exist yet. That validation shaped every design decision from that point forward.

When the data told us entertainment wasn't the strongest market, we pivoted. That meant redesigning the app, rebuilding the content pipeline, and renegotiating the product's identity with the team. I led all three. I also managed the remote engineering team that built the Alpha platform, and contributed directly to the V2 codebase myself (MERN stack, Firebase) when we needed to move faster than the team could resource.

Learning

This is the project where I learned that conviction without evidence is just stubbornness. The first pivot was the right call. The second was harder. I paused the company after two years because I'd lost clarity on where we were heading, under pressure from voices I weighted too heavily. The market later moved in exactly the direction we'd originally identified.

I don't frame that as a failure story. I frame it as the project where I learned how product decisions actually get made under real pressure, with real money, and real people depending on the outcome. Every team I've led since has benefited from that. I design differently when I've had to defend a product direction with my own time and capital on the line, not just a stakeholder's deadline.

In the product

Two phases, two visual languages.

Audio learning

The pivot — Charrmello Scholar. Light, utility-led surfaces built for discovery and structured listening.

  • Charrmello sign-up screen with email, password and Google sign-in

    Onboarding — Charrmello Scholar

  • Explore home screen showing a featured Design Every Day story

    Explore — featured story

  • Explore grid of audio learning thumbnails across multiple categories

    Explore — discovery grid

  • User shelf with saved series, filmic and recent audio titles

    Personal shelf

  • Creator profile screen for Uwe Movoduu, a chef teaching on the platform

    Creator profiles

Audio drama

The original phase — immersive audio cinema. Dark, filmic surfaces built around the story.

  • Story listing screen titled Baroque with player controls and saved-by-you carousel

    Stories — drama phase

  • Audio player for Three Billboards Outside Ebbing, Missouri with playback controls

    Player

  • View credits sheet showing cast, producers and director for an audio drama

    Credits sheet

  • Production team tab listing director, writer, executive producer and crew

    Production team